二 定时器消息
1 定时器消息 WM_TIMER
依照定时器设置时间段,自己主动向窗体发送一个定时器消息WM_TIMER. 优先级比較低. 定时器精度比較低,毫秒级别.消息产生时间也精度比較低. 2 消息和函数 2.1 WM_TIMER - 消息ID wParam: 定时器的ID lParam: 定时器的处理函数2.2 SetTimer - 设置一个定时器
UINT SetTimer(HWND hWnd, //窗体的句柄,能够为NULLUINT nIDEvent,//定时器的ID,0为不预设IDUINT uElapse,//定时器时间间隔,毫秒级别TIMERPROC lpTimerFunc );//定时器的处理函数,能够为NULL
返回一个创建好的定时器ID
2.3 KillTimer - 结束一个定时器
BOOL KillTimer( HWND hWnd,//窗体句柄 UINT uIDEvent );//定时器ID
2.4 TimerProc - 定时器处理函数
VOID CALLBACK TimerProc( HWND hwnd, //窗体句柄 UINT uMsg, //WM_TIMER消息ID UINT idEvent,//定时器ID DWORD dwTime );//当前系统时间
3 使用方式
3.1 创建定时器 SetTimer 3.1.1 指定窗体句柄HWND,那么 TIMERPROC 參数能够为空,那么WM_TIMER消息将会发送给指定窗体. 假设未指定, TIMERPROC不能空, 必须指定定时器处理程序. 3.1.2 假设指定定时器ID,SetTimer会依照这个ID创建定时器, 假设未指定,会返回一个创建定时器ID.nTimerID = SetTimer( NULL, 0, 7 * 1000,TimerProc1 );
3.2 处理消息
能够依据消息传入定时器ID号,分别处理. 3.3 结束定时器 在不使用时, KillTimer结束定时器/* File : winpaint.cpp * Auth : sjin * Date : 20140706 * Mail : 413977243@qq.com */ #include#include HINSTANCE g_hInst = NULL;HANDLE g_hStdOut = NULL;UINT g_nTimerID1 = 0;/*定时器处理函数*/void CALLBACK TimerProc1( HWND hWnd, UINT nMsg, UINT idEvent, DWORD dwTime ){ CHAR szText[] = "TimerProc1: Hello Timer\n"; WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL );}void OnCreate( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ /* UINT SetTimer( HWND hWnd, //窗体的句柄,能够为NULL UINT nIDEvent,//定时器的ID,0为不预设ID UINT uElapse,//定时器时间间隔,毫秒级别 TIMERPROC lpTimerFunc );//定时器的处理函数,能够为NULL return : 创建好的定时器的ID号 */ //使用窗体处理函数,创建2个定时器 SetTimer( hWnd, 1000, 3 * 1000, NULL ); SetTimer( hWnd, 1001, 5 * 1000, NULL ); //使用窗体处理函数, 未指明定时器ID g_nTimerID1 = SetTimer( hWnd, 0, 2* 1000, NULL ); //使用TimerProc处理函数创建定时器 //SetTimer( hWnd, 1002, 7 * 1000, TimerProc1 ); SetTimer( hWnd, 1002, 7 * 1000, NULL );}void OnTimer( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ switch( wParam ) { case 1000: { CHAR szText[] = "1000: Hello Timer\n"; WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); } break; case 1001: { CHAR szText[] = "1001: Hello Timer\n"; WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); } break; case 1002:/*1002 设置对应的处理函数,不会在这里调用*/ { CHAR szText[] = "1002: Hello Timer\n"; WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); } break; default: { CHAR szText[260] = {0}; sprintf( szText, "%d: Hello Timer\n", g_nTimerID1 ); WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); } break; }}LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ switch( nMsg ) { case WM_CREATE: OnCreate( hWnd, nMsg, wParam, lParam ); break; case WM_TIMER:/*处理定时器事件,没有设置定时器回调函数的*/ OnTimer( hWnd, nMsg, wParam, lParam ); break; case WM_DESTROY: /*销毁定时器 BOOL KillTimer( HWND hWnd,//窗体句柄 UINT uIDEvent );//定时器ID */ KillTimer( hWnd, 1000 ); KillTimer( hWnd, 1001 ); KillTimer( hWnd, 1002 ); KillTimer( hWnd, g_nTimerID1 ); PostQuitMessage( 0 ); return 0; } return DefWindowProc( hWnd, nMsg, wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){ WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_VREDRAW|CS_HREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE;}HWND CreateWnd( LPSTR pszClassName ){ HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, 0 ); return hWnd;}void DisplayWnd( HWND hWnd ){ ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd );}void Message( ){ MSG msg = {0}; while ( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); }}void NewConsole() { /*产生控制台*/ AllocConsole(); /*获得控制台标准输出流句柄*/ g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); CHAR szText[] = "Debug Message......:\n"; /*将szText 写到控制台*/ WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); }int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){ NewConsole( ); g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message( ); return 0;}
二 菜单
1 菜单基础 菜单 - 每一个菜单会有一个HMENU句柄 菜单项 - 每一个菜单项会有一个ID号,能够依据这个ID运行不同的操作 2 菜单的使用 2.1 菜单创建 2.1.1 CreateMenu - MENU 菜单 2.1.2 CreatePopupMenu - POPUPMENU 弹出式菜单 2.1.3 AppenedMenu - 添加菜单项BOOL AppendMenu( HMENU hMenu, //菜单句柄 UINT uFlags, //菜单项标示 UINT uIDNewItem, //菜单项的ID或者子菜单句柄 LPCTSTR lpNewItem ); //菜单项的名称
uFlags:
MF_STRING - lpNewItem是一个字符串 MF_POPUP - uIDNewItem是一个子菜单句柄 MF_SEPARATOR - 添加分隔项 MF_CHECKED/MF_UNCHECKED - 设置和取消菜单项的对勾 MF_DISABLED/MF_ENABLE - 菜单项禁止和同意状态 2.2 菜单的命令响应 2.2.1 WM_COMMAND消息 当用户点击菜单、button控件等时,系统会向窗体发送WM_COAMMD消息。 WPARAM:HIWORD - 通知消息标识 LOWORD - 菜单项的ID号 LPARAM:控件的句柄 2.2.2 命令处理 依据菜单项的ID号作对应处理。 2.3 菜单项的状态 2.3.1 WM_INITMENUPOPUP消息 当用户点击菜单,显示弹出菜单之前,系统会向窗体发送WM_INITMENUPOPUP消息。 WPARAM:是菜单句柄 LPARAM:LOWORD - 菜单位置 HIWORD - 是否是系统菜单 2.3.2 命令处理 依据WPARAM的菜单句柄,使用MenuAPI函数,改动菜单状态。 CheckMenuItem - 选择 EnableMenuItem - 同意和禁止 SetMenuItemInfo - 能够设置很多其它信息/* File : winMenu.cpp * Auth : sjin * Date : 20140706 * Mail : 413977243@qq.com */ #include#include HINSTANCE g_hInst = NULL;HANDLE g_hStdOut = NULL;BOOL g_bCheckCut = FALSE;void OnCreate( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ //创建主菜单 HMENU hMainMenu = CreateMenu( ); //创建子菜单 HMENU hFileMenu = CreatePopupMenu( ); //添加菜单项 (&N) 添加快捷键ALT+N) AppendMenu( hFileMenu, MF_STRING|MF_CHECKED, 1001, "新建(&N)"); /*添加切割线的标示*/ AppendMenu( hFileMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hFileMenu, MF_STRING, 1002, "退出(&X)"); AppendMenu( hMainMenu, MF_STRING|MF_POPUP, (UINT)hFileMenu, "文件(&F)"); HMENU hEditMenu = CreatePopupMenu( ); AppendMenu( hEditMenu, MF_STRING, 1003, "剪切(&T)" ); /*添加切割线的标示*/ AppendMenu( hEditMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hEditMenu, MF_STRING, 1004, "拷贝(&C)" ); /*添加切割线的标示*/ AppendMenu( hEditMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hEditMenu, MF_STRING, 1005, "粘贴(&P)" ); AppendMenu( hMainMenu, MF_STRING|MF_POPUP, (UINT)hEditMenu, "编辑(&E)"); HMENU hHelpMenu = CreatePopupMenu( ); AppendMenu( hHelpMenu, MF_STRING, 1006, "帮助(&H)" ); /*添加切割线的标示*/ AppendMenu( hHelpMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hHelpMenu, MF_STRING, 1007, "关于(&A)" ); AppendMenu( hMainMenu, MF_STRING|MF_POPUP, (UINT)hHelpMenu, "帮助(&H)"); //给窗体设置主菜单 SetMenu( hWnd, hMainMenu );}void OnCommand( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ /*wParam: HIWORD: 通知消息的标示 * LOWORD:菜单项的ID * lParam: 控件的句柄 * 对菜单来说这个为NULL * 对其它控件(button等)为句柄 */ UINT nID = LOWORD( wParam ); CHAR szText[260] = {0}; sprintf( szText, "OnCommand: %d\n", nID ); WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); /*菜单项的处理*/ switch( nID ) { case 1002:/*退出*/ PostQuitMessage( 0 ); break; case 1003: g_bCheckCut = !g_bCheckCut; break; }}void OnInitMenuPopup( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ CHAR szText[260] = { 0 }; sprintf( szText, "OnInitMenuPopup: WPARAM=%08X, LPARAM=%08X\n", wParam, lParam ); WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); HMENU hMenu = (HMENU)wParam; if( TRUE == g_bCheckCut ) { /*CheckMenuItem是一个API函数,功能是复选或撤消复选指定的菜单栏目*/ CheckMenuItem( hMenu, 1003, MF_CHECKED|MF_BYCOMMAND ); } else { CheckMenuItem( hMenu, 1003, MF_UNCHECKED|MF_BYCOMMAND ); }}LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ switch( nMsg ) { case WM_CREATE: OnCreate( hWnd, nMsg, wParam, lParam ); break; /*用户点击菜单、button控件等时,系统会想窗体发送WM_COAMMD消息*/ case WM_COMMAND: OnCommand( hWnd, nMsg, wParam, lParam ); break; /*用户点击菜单,显示弹出菜单之前,系统会向窗体发送WM_INITMENUPOPUP消息 *用于更新菜单项的状态 */ case WM_INITMENUPOPUP: OnInitMenuPopup( hWnd, nMsg, wParam, lParam ); break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } return DefWindowProc( hWnd, nMsg, wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){ WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_VREDRAW|CS_HREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE;}HWND CreateWnd( LPSTR pszClassName ){ HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, 0 ); return hWnd;}void DisplayWnd( HWND hWnd ){ ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd );}void Message( ){ MSG msg = {0}; while ( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); }}void NewConsole( ){ AllocConsole( ); g_hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );}int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){ NewConsole( ); g_hInst = hInstance; RegisterWnd( "MYWND_MENU" ); HWND hWnd = CreateWnd( "MYWND_MENU" ); DisplayWnd( hWnd ); Message( ); return 0;}
三 系统菜单
1 运行系统提供的窗体命令。比如最大化、关闭等命令。本质上和普通菜单一样,所以我们也能够在程序中使用这个菜单
2 系统菜单的使用 2.1 获取系统菜单 GetSystemMenuHMENU GetSystemMenu( HWND hWnd, //要获取的窗体句柄 BOOL bRevert //获取时重置标示 );
bRevert: TRUE 重置 FLASE 不重置
当Revert为TRUE时。会将菜单又一次置成默认的状态,并返回菜单句柄。假设为FALSE,菜单项不重置,获取到当前系统菜单的状态。 2.2 改动系统菜单,比如添加、删除 2.2.1 AppednMenu 2.2.2 InsertMenu 比AppednMenu添加了一个插入菜单项的位置或ID。 2.2.3 删除菜单项BOOL RemoveMenu( // HMENU hMenu, //菜单句柄 UINT uPosition,//菜单项的位置或ID UINT uFlags );//菜单项的位置或ID的标示。
uFlags为MF_BYCOMMAND, uPosition为菜单ID
uFlags为MF_BYPOSITION,uPosition为菜单位置2.3 系统菜单的命令响应
系统菜单的命令响应。是在WM_SYSCOMMAND中。 WPARAM - LOWORD(wParam)为添加的菜单的IDint nID = LOWORD( wParam ); switch( nID ) { case 1001: //... break; }
/* File : winMenu.cpp * Auth : sjin * Date : 20140706 * Mail : 413977243@qq.com */ #include#include HINSTANCE g_hInst = NULL;HANDLE g_hStdOut = NULL;void OnCreate( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ /* 获取系统菜单 * HMENU GetSystemMenu( * HWND hWnd, //要获取的窗体句柄 * BOOL bRevert //获取时重置标示 * ); * bRevert : TRUE时,菜单会重置为默认状态 * FALSE: 菜单不重置获得当前系统的菜单状态 */ HMENU hSysMenu = GetSystemMenu( hWnd, FALSE ); /*删除菜单项 * BOOL RemoveMenu( // * HMENU hMenu, //菜单句柄 * UINT uPosition,//菜单项的位置或ID * UINT uFlags );//菜单项的位置或ID的标示 * uFlags为MF_BYCOMMAND, uPosition为菜单ID * uFlags为MF_BYPOSITION,uPosition为菜单位置 */ RemoveMenu( hSysMenu, 0, MF_BYPOSITION ); RemoveMenu( hSysMenu, 0, MF_BYPOSITION ); RemoveMenu( hSysMenu, 0, MF_BYPOSITION ); RemoveMenu( hSysMenu, 0, MF_BYPOSITION ); RemoveMenu( hSysMenu, 0, MF_BYPOSITION ); // 添加菜单项 InsertMenu( hSysMenu, 0, MF_BYPOSITION|MF_STRING, 1001, "測试1" ); InsertMenu( hSysMenu, 1, MF_BYPOSITION|MF_STRING, 1002, "測试2" );}void OnSysCommand( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ CHAR szText[260] = { 0 }; sprintf( szText, "OnSysCommand: WPARAM=%08X,LPARAM=%08X\n", wParam, lParam ); WriteConsole( g_hStdOut, szText, strlen(szText), NULL, NULL ); int nID = LOWORD( wParam ); switch( nID ) { case 1001: MessageBox( NULL, "Hello 1001", "SysMenu", MB_CANCELTRYCONTINUE ); break; case 1002: MessageBox( NULL, "Hello 1002", "SysMenu", MB_OK ); break; default: break; }}LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ){ switch( nMsg ) { case WM_CREATE: OnCreate( hWnd, nMsg, wParam, lParam ); break; case WM_SYSCOMMAND:/*系统菜单命令响应*/ OnSysCommand( hWnd, nMsg, wParam, lParam ); break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } return DefWindowProc( hWnd, nMsg, wParam, lParam );}BOOL RegisterWnd( LPSTR pszClassName ){ WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE;}HWND CreateWnd( LPSTR pszClassName ){ HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, NULL ); return hWnd;}void DisplayWnd( HWND hWnd ){ ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd );}void Message( ){ MSG msg = { 0 }; while( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); }}void NewConsole( ){ AllocConsole( ); g_hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );}int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){ NewConsole( ); g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message( ); return 0;}